Nintendo of Japan recently revealed the work conditions of more than 2,000 employees on a company recruitment website, detailing their average salaries, work hours, and benefits. The video-game giant’s impressive games and innovative hardware make it an industry trendsetter, and if the recruitment page is any indication, the company is ahead of the curve in its treatment of employees.
According to the recruitment page, spotted by Daniel Ahmad of Niko Partners, Nintendo employs 2,271 workers in Japan as of September 2018, with an average salary of about $80,600 (R1,1 million). In addition to their salaries, Nintendo offers employees commuter benefits, bonuses twice a year, and annual pay raises.
Nintendo has plans to recruit 81 new college graduates in 2019, a significant increase from the 59 hired in 2018. The average employee age is 38.6, and the average tenure with the company is 13.5 years.
Not sure if new info but noticed this after the update on the Nintendo (NCL) recruitment page. Stats for Japan only-
— Daniel Ahmad (@ZhugeEX) March 1, 2019
The average workday at Nintendo of Japan is 7 hours and 45 minutes, with an hour break for each shift. Employees in the main office get to work around 08:45, and developers start their day closer to 09:30. Nintendo’s headquarters is in Kyoto, but it also has an office in Tokyo.
Originally founded in 1889, Nintendo began as a playing-card company. Nintendo explored several different businesses in the 1950s and 1960s but eventually found its niche in the electronic-toy market. The company started with home-video-game hardware such as the Color TV-Game and the Game & Watch handhelds before the global success of the Nintendo Entertainment System in 1985.
These days Nintendo is synonymous with video games; hundreds of millions of players around the world have adopted its consoles. Six of the 20 best-selling games of 2018 were Nintendo titles, while the Nintendo Switch became the fastest-selling video-game console of the current generation of consoles.
Nintendo’s success has helped the company maintain a healthy work environment for its employees as other video-game makers struggle with mass layoffs, toxic working conditions, and crunch culture.
Article sourced from Business Insider